Engineering Leader
Tools
Unity
GitHub
Jira
Slack
ChatGPT
Visual Studio Code
Experience
Feb 2024 – Present
Unity Technologies ApS
Senior Engineering Manager
Responsibilities and Achievements:
Leading a twenty eight engineering organisation with three direct report engineering managers, delivering scalable multiplayer engine solutions.
Revamped Agile workflows and Jira based roadmap planning, improving delivery and predictability.
Collaborated with QA to launch feature based test plans, increasing test coverage by 55% and reducing post release incidents by 33%.
Applied Root Cause Analysis and Bisection methods to slash escaped regressions by 73% and total regressions by 94.29%.
Defined and enforced bug quality KPIs, eliminating high severity defects over a sixth month window.
Decreased long standing incident triage backlog by 100% and cut total issue backlog by 60%.
Proactively monitor and mitigate risks, capacity, and resource needs in alignment with objectives.
Lead cross team initiatives to foster collaboration and celebrate milestones, improving morale and productivity.
Experienced in handling ambiguity, shifting priorities, organisational challenges, and capacity restrictions.
Successfully delivered the end to end Multiplayer Engine and Services release for Unity 6 (Oct 2024), on schedule and aligned with company objectives.
May 2023 – Feb 2024
Unity Technologies ApS
Senior Engineering Manager
Responsibilities and Achievements:
Unified two disparate engineering teams under a single technical vision, improving cohesion and delivery focus.
Defined a new twelve month engineering roadmap, aligning priorities with company OKRs and tech debt reduction goals.
Championed Agile methodologies to increase delivery predictability.
Released multiple Netcode patch updates and feature enhancements, improving performance, stability and reliability.
Cultivated a culture of peer reviews, trust, and ownership, contributing to a measurable boost in team morale.
October 2020 – May 2023
Unity Technologies ApS
Senior Engineering Manager
Responsibilities and Achievements:
Managed globally distributed teams and engineering managers during Unity’s strategic focus on multiplayer technology.
Built and led the team behind Boss Room, a multiplayer sample project adopted by 50,000+ developers for cross-platform learning.
Established Unity’s first “docs-as-code” open-source SDK documentation model.
Championed scalable practices across development, testing, and deployment phases, improving delivery consistency and cross-functional collaboration.
July 2017 – October 2020
Unity Technologies ApS
Manager, Solution Engineering, EMEA
Responsibilities and Achievements:
Directed a high-performing team that onboarded hundreds of studios, contributing to over $ 11 million in annual recurring revenue.
Collaborated with Legal to create a read-only source code license, unlocking a new revenue stream generating [$1 million+] annually.
Defined and tracked KPIs that enhanced client impact and internal service levels.
Forged strategic relationships with CTOs at King, Supercell, and Ubisoft, enhancing Unity’s positioning across AAA studios.
Rolled out Solution Selling across the Sales org, leading to increased customer satisfaction and shortened sales cycles.
April 2013 - July 2017
Unity Technologies ApS
Technical Account Manager
Served as a key technical advisor to clients across EMEA and North America, helping drive Unity engine adoption through tailored evaluations.
Supported cross-functional efforts between engineering, product, and sales, influencing go-to-market strategies and customer success outcomes.
December 2009 – April 2013
Unity Technologies ApS
Test Engineer
Led testing and release management for Unity's WebPlayer plugin, achieving a 96% install success rate on custom install pages developed for clients like EA, Facebook, Nickelodeon, Codemasters, and NASA JPL.