#multiplayer

#videogames

#gameengine

Netcode for Entities 1.3

Netcode for Entities 1.3

Netcode for Entities 1.3

Netcode for Entities 1.3

Netcode for Entities 1.3

Netcode for Entities 1.3

Netcode for Entities is a Netcode solution for competitive action multiplayer games using an Entity Component System with Data-Oriented Design.

The full changelog for the entire 1.3 cycle can be viewed here

Netcode for Entities is a Netcode solution for competitive action multiplayer games using an Entity Component System with Data-Oriented Design.

The full changelog for the entire 1.3 cycle can be viewed here

Netcode for Entities is a Netcode solution for competitive action multiplayer games using an Entity Component System with Data-Oriented Design.

The full changelog for the entire 1.3 cycle can be viewed here

Netcode for Entities is a Netcode solution for competitive action multiplayer games using an Entity Component System with Data-Oriented Design.

The full changelog for the entire 1.3 cycle can be viewed here

Netcode for Entities is a Netcode solution for competitive action multiplayer games using an Entity Component System with Data-Oriented Design.

The full changelog for the entire 1.3 cycle can be viewed here

Netcode for Entities is a Netcode solution for competitive action multiplayer games using an Entity Component System with Data-Oriented Design.

The full changelog for the entire 1.3 cycle can be viewed here

2023 - present

Timeline

Senior Engineering Manager

Role

2023 - present

Timeline

Senior Engineering Manager

Role

Background

Background

Unity's Netcode for Entities package is a part of Unity's efforts to provide a networking solution for the Data-Oriented Technology Stack (DOTS) architecture. DOTS is an approach to game development that aims to maximise performance and scalability by focusing on data-oriented design.

Unity's Netcode for Entities is specifically designed for developers to create multiplayer games with high performance by leveraging the principles of DOTS.

Unity's Netcode for Entities package is a part of Unity's efforts to provide a networking solution for the Data-Oriented Technology Stack (DOTS) architecture. DOTS is an approach to game development that aims to maximise performance and scalability by focusing on data-oriented design.

Unity's Netcode for Entities is specifically designed for developers to create multiplayer games with high performance by leveraging the principles of DOTS.

© Christopher Pope

© Christopher Pope

© Christopher Pope

© Christopher Pope