#multiplayer

#documentation

#gameengine

Documentation Tooling

Documentation Tooling

Documentation Tooling

Documentation Tooling

Documentation Tooling

Documentation Tooling

Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.

The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.

Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.

The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.

Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.

The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.

Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.

The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.

Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.

The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.

Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.

The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.

2020 - 2022

Timeline

Senior Engineering Manager

Role

2020 - 2022

Timeline

Senior Engineering Manager

Role

Background

Background

The Multiplayer Netcode for GameObjects solution required an entirely new documentation team, tooling and publishing process to support Open Source and Community Engagement.

The Multiplayer documentation is open source and hosted through GitHub. Merging to the main branch will automatically initiate a Jenkins server to build and publish those changes to the website.

Unity did not have the existing infrastructure, tooling and personnel to deliver this. I created the vision, recruited a team from zero, and we completed the challenge with a fully open-source hosting and publishing toolchain. Enabling us to publish documentation changes within minutes.

The Multiplayer Netcode for GameObjects solution required an entirely new documentation team, tooling and publishing process to support Open Source and Community Engagement.

The Multiplayer documentation is open source and hosted through GitHub. Merging to the main branch will automatically initiate a Jenkins server to build and publish those changes to the website.

Unity did not have the existing infrastructure, tooling and personnel to deliver this. I created the vision, recruited a team from zero, and we completed the challenge with a fully open-source hosting and publishing toolchain. Enabling us to publish documentation changes within minutes.

Goals

Goals

1

Open Source

Documentation needed to be open source to bring flexibility, fast iteration times and community engagement.

1

Open Source

Documentation needed to be open source to bring flexibility, fast iteration times and community engagement.

1

Open Source

Documentation needed to be open source to bring flexibility, fast iteration times and community engagement.

2

Document Getting Started

The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronizing game state across the network.

2

Document Getting Started

The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronizing game state across the network.

2

Document Getting Started

The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronizing game state across the network.

3

Community and Support

Unity's Multiplayer Networking Documentation emphasizes community support, pointing developers to forums, community discussions, and resources where they can seek help and share experiences with other developers.

3

Community and Support

Unity's Multiplayer Networking Documentation emphasizes community support, pointing developers to forums, community discussions, and resources where they can seek help and share experiences with other developers.

3

Community and Support

Unity's Multiplayer Networking Documentation emphasizes community support, pointing developers to forums, community discussions, and resources where they can seek help and share experiences with other developers.

Tools

Tools

GitHub

Jenkins

Visual Studio

Docusaurus

Homebrew

© Christopher Pope

© Christopher Pope

© Christopher Pope

© Christopher Pope