#multiplayer
#documentation
#gameengine
Documentation Tooling
Documentation Tooling
Documentation Tooling
Documentation Tooling
Documentation Tooling
Documentation Tooling
Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.
The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.
Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.
The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.
Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.
The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.
Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.
The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.
Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.
The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.
Unity's Multiplayer Networking Documentation primarily revolves around providing developers with resources and guidelines for implementing multiplayer features in Unity games.
The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronising game state across the network, handling player input, updating positions, and ensuring consistency across all connected players.





2020 - 2022
Timeline
Senior Engineering Manager
Role
2020 - 2022
Timeline
Senior Engineering Manager
Role
Background
Background
The Multiplayer Netcode for GameObjects solution required an entirely new documentation team, tooling and publishing process to support Open Source and Community Engagement.
The Multiplayer documentation is open source and hosted through GitHub. Merging to the main branch will automatically initiate a Jenkins server to build and publish those changes to the website.
Unity did not have the existing infrastructure, tooling and personnel to deliver this. I created the vision, recruited a team from zero, and we completed the challenge with a fully open-source hosting and publishing toolchain. Enabling us to publish documentation changes within minutes.
The Multiplayer Netcode for GameObjects solution required an entirely new documentation team, tooling and publishing process to support Open Source and Community Engagement.
The Multiplayer documentation is open source and hosted through GitHub. Merging to the main branch will automatically initiate a Jenkins server to build and publish those changes to the website.
Unity did not have the existing infrastructure, tooling and personnel to deliver this. I created the vision, recruited a team from zero, and we completed the challenge with a fully open-source hosting and publishing toolchain. Enabling us to publish documentation changes within minutes.
Goals
Goals
1
Open Source
Documentation needed to be open source to bring flexibility, fast iteration times and community engagement.
1
Open Source
Documentation needed to be open source to bring flexibility, fast iteration times and community engagement.
1
Open Source
Documentation needed to be open source to bring flexibility, fast iteration times and community engagement.
2
Document Getting Started
The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronizing game state across the network.
2
Document Getting Started
The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronizing game state across the network.
2
Document Getting Started
The documentation includes step-by-step guides and tutorials to help developers set up and configure multiplayer features in their Unity projects. This involves creating a server, handling player connections, and synchronizing game state across the network.
3
Community and Support
Unity's Multiplayer Networking Documentation emphasizes community support, pointing developers to forums, community discussions, and resources where they can seek help and share experiences with other developers.
3
Community and Support
Unity's Multiplayer Networking Documentation emphasizes community support, pointing developers to forums, community discussions, and resources where they can seek help and share experiences with other developers.
3
Community and Support
Unity's Multiplayer Networking Documentation emphasizes community support, pointing developers to forums, community discussions, and resources where they can seek help and share experiences with other developers.





Tools
Tools
GitHub
Jenkins
Visual Studio
Docusaurus
Homebrew